Once believed to be just for gaming and entertainment, Virtual Reality (VR) devices now offer exciting use cases for businesses. They provide a captivating experience that replaces the employees’ existing surrounding view with virtual reality, created by using a headset with a screen in front of their eyes.
While business leaders in retail and manufacturing are looking at how VR technology can transform sales, services, and industrial processes, HR departments are also adopting VR for workforce training and gamification of e-learning instructional designs, as the millennial crowd begins to take over the workplace.
For a long time, employee training after onboarding has been conducted through classroom learnings, powered by PowerPoint presentations. Virtual Reality takes the classroom setting to an entirely different level with unlimited possibilities. Businesses are now interested in offering training to their employees through a more realistic approach. VR is being accepted as a better fit for organizations because the headsets allow trainees to see the real world overlain with digital objects that will better prepare them for situations that may occur in real life.
Virtual Reality Immersive Training Use Cases
Virtual Reality is already being used in retail, logistics, transportation, industrial and healthcare spaces. There is keen interest being shown for the adoption of VR to train workers on safety and security aspects of the business. Companies are finding it beneficial to train staff for on-site environments or scenarios by transporting them into real-life situations with VR.
Despite VR applications becoming a growing trend for learning, the educational sector as a whole is still yet to reach a stage where they can support mass VR-based eLearning approach due to the cost and resources required to build the technology module.
42Gears UEM offers remote management and lockdown capabilities for VR systems, turning them into dedicated purpose devices. As organizations move towards virtual reality-based training programs, they can use 42Gears endpoint management technology to lock down VR devices into kiosk mode, ensuring that they are used only for training purposes.
Control and management of VR devices with 42Gears UEM tool will ensure –